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Thirst is a negative status effect caused by your hominid not consuming enough liquids.

Overview[edit | edit source]

The Daily Regime Display

Many water sources can be found around the world and can be located easily by smelling. Water can be Scoop ico.png scooped from water sources.

Keep in mind that some food items count as both food and water. While not reducing thirst as much, this might be enough to help you until you can get to a water source to completely quench your thirst.

Some items require you to modify them before they can be consumed. For example - you have to alter aSenseIcon Cocos.pngCocos before you can Drink ico.png drink from it.

Mechanics[edit | edit source]

Effects of thirst

Consuming liquids is a required function to keep your hominid alive. If you do not consume liquid for long enough, you will begin to dehydrate and encounter thirst. Your stamina will be reduced while thirsty.

Scoop or drink food in your hand and you will begin to remove the thirst effect. Depending upon how thirsty your hominid is, you may have to consume lots of liquid to satiate your needs.

There is a special pulsing yellow indicator that appears over the Vitality circle when eating and drinking. This pulsating circle will indicate the need to (or not to) continue doing those activities. The pulsing yellow circle will flash to green when enough of that activity has been completed and is fully restored.

Notes[edit | edit source]

Thirst only comes in one level compared to other negative status effects that have two levels.

Thirsty outsiders can be recruited by curing their thirst using liquids or foods high in liquid content.