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Preventive Medication is a neuronal branch located on the Neuronal menu.

Overview[]

Neuronal Branch - Preventive Medication

The Preventive Medication Icon

The Preventive Medication neuronal branch deals with the protective benefits from medicines and the reduction of harmful effects to your hominid. Neurons in this branch reduce detriments or improve abilities related to all status effects.

Mechanics[]

Preventive Medication Map - Full

The Preventive Medication Neuronal Branch

The Preventive Medication neuronal branch is a sub-branch of the primary Metabolism branch. This is a self-contained sub-branch.

The Preventive Medication branch has thirty total neurons: twenty-two regular neurons and eight genetic mutations.

List of Neurons[]

Image Neuron Connects Back To / Revealed By Connects Forward To / Reveals Genetic
Mutation?
Description
Analgesia (SI 01)  •  Prophylactic Ability (ME 01)  •  Trauma Prevention (SI 02) No The protection against injuries lasts longer.
Bleeding Resistance (SB 04)  •  External Clotting Efficiency (SB 03)  •  Bleeding Resistance (SB 05) No One item with clotting properties is now enough to get full protection against haemorrhages.
Bleeding Resistance (SB 05)  •  Bleeding Resistance (SB 04)
 •  Vitamin K Efficiency (BB SB 01)
 •  Vitamin K Efficiency (BB SB 02)
No The protection against hemorrhages lasts longer.
Endorphins Efficiency (BB SI 01)  •  Trauma Prevention (SI 03)
 •  Trauma Resistance (SI 06)
Yes Having a full protection against injuries requires fewer items with mending properties.
Endorphins Efficiency (BB SI 02)  •  Trauma Prevention (SI 04)
 •  Trauma Resistance (SI 06)
Yes Having a full protection against injuries requires fewer items with mending properties.
External Clotting Efficiency (SB 02)  •  Laceration Prevention (SB 01)
 •  Vitamin K Efficiency (BB SB 01)
 •  External Clotting Efficiency (SB 03) No The protection against haemorrhages lasts longer.
External Clotting Efficiency (SB 03)  •  External Clotting Efficiency (SB 02)
 •  Vitamin K Efficiency (BB SB 02)
 •  Bleeding Resistance (SB 04) No The duration of a full protection against haemorrhages is maximized.
Food Poisoning Resistance (ST 10)  •  Food Poisoning Tolerance (ST 09)  •  Food Poisoning Resistance (ST 11) No One item with curative properties is now enough to get full protection against food poisonings.
Food Poisoning Resistance (ST 11)  •  Food Poisoning Resistance (ST 10)
 •  Xenobiotic Metabolism (BB ST 04)
 •  Xenobiotic Resistance (BB ST 02)
No The symptoms of food poisoning are greatly diminished.
Food Poisoning Tolerance (ST 07)  •  Toxin Immunity (ST 01)  •  Food Poisoning Tolerance (ST 08) No The protection against food poisonings lasts longer.
Food Poisoning Tolerance (ST 08)  •  Food Poisoning Tolerance (ST 07)
 •  Xenobiotic Resistance (BB ST 02)
 •  Food Poisoning Tolerance (ST 09) No The protection against food poisonings lasts longer.
Food Poisoning Tolerance (ST 09)  •  Food Poisoning Tolerance (ST 08)
 •  Xenobiotic Metabolism (BB ST 04)
 •  Food Poisoning Resistance (ST 10) No The duration of the food poisonings' protection is maximized.
Laceration Prevention (SB 01)  •  Prophylactic Ability (ME 01)  •  External Clotting Efficiency (SB 02) No The protection against hemorrhages lasts longer.
Toxin Immunity (ST 01)  •  Prophylactic Ability (ME 01)  •  Food Poisoning Tolerance (ST 07)
 •  Venom Tolerance (ST 02)
No The protection against intoxication is longer.
Trauma Prevention (SI 02)  •  Analgesia (SI 01)  •  Trauma Prevention (SI 03) No The protection against injuries lasts longer.
Trauma Prevention (SI 03)  •  Endorphins Efficiency (BB SI 01)
 •  Trauma Prevention (SI 02)
 •  Trauma Prevention (SI 04) No The protection against injuries lasts longer.
Trauma Prevention (SI 04)  •  Endorphins Efficiency (BB SI 02)
 •  Trauma Prevention (SI 03)
 •  Trauma Resistance (SI 05) No The duration of a protection against injuries is maximized.
Trauma Resistance (SI 05)  •  Trauma Prevention (SI 04)  •  Trauma Resistance (SI 06) No One item with mending properties is now enough for a full protection against injuries.
Trauma Resistance (SI 06)  •  Endorphins Efficiency (BB SI 01)
 •  Endorphins Efficiency (BB SI 02)
 •  Trauma Resistance (SI 05)
No The symptoms of injuries are greatly diminished.
Venom Resistance (ST 05)  •  Venom Tolerance (ST 04)  •  Venom Resistance (ST 06) No One item with curative properties is now enough for a full venom protection.
Venom Resistance (ST 06)  •  Venom Resistance (ST 05)
 •  Xenobiotic Metabolism (BB ST 03)
 •  Xenobiotic Resistance (BB ST 01)
No The symptoms of venom poisoning are greatly diminished.
Venom Tolerance (ST 02)  •  Toxin Immunity (ST 01)  •  Venom Tolerance (ST 03) No The protection against venom poisoning is longer.
Venom Tolerance (ST 03)  •  Venom Tolerance (ST 02)
 •  Xenobiotic Resistance (BB ST 01)
 •  Venom Tolerance (ST 04) No The protection against venom poisoning is longer.
Venom Tolerance (ST 04)  •  Venom Tolerance (ST 03)
 •  Xenobiotic Metabolism (BB ST 03)
 •  Venom Resistance (ST 05) No The protection against venom poisoning is maximized.
Vitamin K Efficiency (BB SB 01)  •  Bleeding Resistance (SB 05)
 •  External Clotting Efficiency (SB 02)
Yes Getting a full protection against hemorrhages requires fewer items with clotting properties.
Vitamin K Efficiency (BB SB 02)  •  Bleeding Resistance (SB 05)
 •  External Clotting Efficiency (SB 03)
Yes Getting a full protection against hemorrhages requires fewer items with clotting properties.
Xenobiotic Metabolism (BB ST 03)  •  Venom Resistance (ST 06)
 •  Venom Tolerance (ST 04)
Yes Getting a full protection against venom poisonnings required fewer items with curative properties.
Xenobiotic Metabolism (BB ST 04)  •  Food Poisoning Resistance (ST 11)
 •  Food Poisoning Tolerance (ST 09)
Yes Getting a full protection against food poisoning requires fewer items with curative properties.
Xenobiotic Resistance (BB ST 01)  •  Venom Tolerance (ST 03)
 •  Venom Resistance (ST 06)
Yes Getting a full protection against venom poisonnings required fewer items with curative properties.
Xenobiotic Resistance (BB ST 02)  •  Food Poisoning Resistance (ST 11)
 •  Food Poisoning Tolerance (ST 08)
Yes Getting a full protection against food poisoning requires fewer items with curative properties.