Metabolism (neuronal branch)

From Ancestors: The Humankind Odyssey Wiki
Jump to: navigation, search

Metabolism is a neuronal branch located on the Neuronal menu.

Overview[edit | edit source]

The Metabolism Icon

The Metabolism neuronal branch deals with food and energy. Neurons in this branch reduce detriments or improve abilities related to food. This is a limited neuronal branch but opens up multiple specialized branches.

Mechanics[edit | edit source]

The Metabolism Neuronal Branch

The Metabolism neuronal branch is a primary branch. This branch contains the Omnivore, Preventive Medication, and Therapeutic Medication sub-branches.

The Metabolism branch has four total neurons: two regular neurons and two genetic mutations.

List of Neurons[edit | edit source]

Image Neuron Connects Back To / Revealed By Connects Forward To / Reveals Genetic
Metabolism - Analeptic Ability - ME 02.png Analeptic Ability (ME 02)  •  Nutrient Absorption (BB ME 01)  •  Healing Injury (CI 01)
 •  Laceration Tolerance (CB 01)
 •  Metabolic Detoxification (CT 01)
No The recovery time from a poisoning or an injury is now faster.
Metabolism - Nutrient Absorption - BB ME 01.png Nutrient Absorption (BB ME 01)  •  Analeptic Ability (ME 02)
 •  Eumycota Food Acclimatization (OM 01)
 •  Mammal Food Acclimatization (OM 07)
 •  Oviparous Food Acclimatization (OM 05)
 •  Prophylactic Ability (ME 01)
 •  Zygote Food Acclimatization (OM 03)
Yes More energy is gained per food portion.
Metabolism - Nutrient Absorption - BB ME 02.png Nutrient Absorption (BB ME 02) Yes More energy is gained per food portion.
Metabolism - Prophylactic Ability - ME 01.png Prophylactic Ability (ME 01)  •  Nutrient Absorption (BB ME 01)  •  Analgesia (SI 01)
 •  Laceration Prevention (SB 01)
 •  Toxin Immunity (ST 01)
No The shield duration against all poisonings and injuries is longer.