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Medicine or Medicinal items are items used for healing and protection.

Overview[]

During the course of your exploration; accidents, locations, and/or combat related injuries will arise and lead to negative status effects. Perhaps your hominid eats some rottenSenseIcon Date.pngDates, or a Enemy SnakePoison.png Black Mamba strikes you, or you fall from a great height. Medicine can be used to remedy these conditions.

Healing[]

Some afflictions will heal themselves over time but some will continue until your death. Break your leg from a large fall and it will heal over time. Get slashed by a Machairodus and you will continue to bleed until you die.

Even though some of these afflictions will cure over time, there are still consequences to not using medicine. Life Expectancy will go down the more times your hominid is harmed and the longer it is harmed. It is best to cure your hominid as quickly as possible to ensure the longest life possible.

There are seven normal negative effects and seven severe versions. Medicine when used correctly will heal these afflictions.

Hunger ico.png Hunger, Thirst ico.png Thirst, and Sleepiness ico.png Sleepiness are negative status effects but they aren't cured by medicine. Eat ico.png Eating, Drink ico.png drinking, and MindIcon SleepSpot.png sleeping cure these negative status effects.

Protection[]

Medicines can also be used before being afflicted with a negative status effect to give positive status effects or "protections". These protections allow you to endure situations that would normally cause you harm.

Be aware that protections run on a timer and will eventually run out. The protections will also reduce by the amount of damage they stop. Your hominid won't be harmed but the protections will go down instead. You will need to add more protections over time to ensure you aren't going to be harmed by afflictions.

There are six protections that can be gained by using medicines.

There is one specific status effect that doesn't have a protection. Non-Omnivore minor ico.png Non-Omnivore major ico.png Non-Omnivore can only be overcome by eating foods and learning Omnivore neurons. Until you are able to digest the food correctly, the food will act as a negative status effect. Once you can digest that food properly, it will no longer be an issue.

Mechanics[]

Medicine can be used in several specific ways. These are Eat ico.png eating, Drink ico.png drinking, or applying the medicine.

A few items can be used in multiple ways. You can eat an item and heal one way. You could also apply that item and heal in another way. An example would be SenseIcon Honey.pngHoney which can be applied to heal Bleed minor ico.png Bleed major ico.png Bleeding but when eaten it instead heals Venom Poisoning minor ico.png Venom Poisoning major ico.png Venom Poisoning.

A few items offer multiple medicinal properties at the same time. An example would be applying SenseIcon AloeSap grind.png Aloe Sap Paste heals both Bleed minor ico.png Bleed major ico.png Bleeding and Heat minor ico.png Heat major ico.png Heat at the same time.

Most medicines when used to heal will also have the corresponding protection show up if your hominid isn't afflicted with the negative status effect. An example would be if you aren't Bleed minor ico.png Bleed major ico.png Bleeding, applying SenseIcon HorsetailLeaves.png Horsetail Leaves will confer Bleed shield.png Bleeding Protection. There are a few items that don't follow this protection rule of thumb but most items do. If you can use the item to heal you, you likely can use it to gain protection.

The more concentrated the medicine, the stronger the benefits. An example of the ability to concentrate medicine isSenseIcon AfricanTurmeric.pngAfrican Turmeric.

  • You can eat African Turmeric to heal a small amount of Venom Poisoning minor ico.png Venom Poisoning major ico.png Venom Poisoning.
  • You can increase the medicinal potency of African Turmeric to the maximum by Grind ico 128.png grinding to createSenseIcon AfricanTurmeric grind.pngTurmeric Paste which when eaten provides the most healing to Venom Poisoning.

Not all substances can be ground into pastes but those that do make powerful medicines.

Until you are acclimatized to certain foods using omnivore neurons, a small number of medicinal items will cause Non-Omnivore minor ico.png Non-Omnivore major ico.png Non-Omnivore. An example would be eatingSenseIcon BlueRoundheadFungusPaste grind.pngBlue Roundhead Fungus Paste before you have acquired the Eumycota Food Acclimatization (OM 01) and Eumycota Food Acclimatization (OM 02) neurons. You will get the medicinal benefits but until you are able to digest mushrooms, you will also acquire non-omnivore when using this medicine.

A small number of medicines will cause Food Poisoning minor ico.png Food Poisoning major ico.png Food Poisoning. Only use these solutions when no other options are available as you are trading one problem for another problem. An example would be drinking from a SenseIcon StagnantWater.png Stagnant Water Source to cure Heat minor ico.png Heat major ico.png Heat. You will be cured and protected from heat but will be afflicted with food poisoning.

Learning specific neurons increases your abilities with medicines. It is possible to make medicines stronger and last longer by learning neurons.

List of Medicines[]

Listed below are all items that can be used for medicines.

Afflictions
(Negative Status Effects)
Protections
(Positive Status Effects)
Icon Item Action One Two Three Four One Two Three
SenseIcon AfricanAgaricFungus.png African Agaric Fungus Eat Food Poisoning minor ico.png Food Poisoning major ico.png Food Poisoning shield.png
SenseIcon AfricanBlueRoundheadFungus.png African Blue Roundhead Fungus Eat Food Poisoning minor ico.png Food Poisoning major ico.png Food Poisoning shield.png
SenseIcon AfricanEntomopathogenicFungus.png African Entomopathogenic Fungus Eat Injury minor ico.png Injury major ico.png Injury shield.png
SenseIcon AfricanTurmeric.png African Turmeric Eat Venom Poisoning minor ico.png Venom Poisoning major ico.png Venom Poisoning shield.png
SenseIcon AloeSap.png Aloe Sap Apply Bleed minor ico.png Bleed major ico.png Heat minor ico.png Heat major ico.png Bleed shield.png Heat shield.png
SenseIcon AloeSap grind.png Aloe Sap Paste Apply Bleed minor ico.png Bleed major ico.png Heat minor ico.png Heat major ico.png Bleed shield.png Heat shield.png
SenseIcon BlueRoundheadFungusPaste grind.png Blue Roundhead Fungus Paste Eat Food Poisoning minor ico.png Food Poisoning major ico.png Food Poisoning shield.png
SenseIcon Coco cracked.png Cracked Coco Drink Food Poisoning minor ico.png Food Poisoning major ico.png Venom Poisoning minor ico.png Venom Poisoning major ico.png Food Poisoning shield.png Venom Poisoning shield.png
SenseIcon EntomopathogenicFungusPaste grind.png Entomopathogenic Fungus Paste Eat Injury minor ico.png Injury major ico.png Injury shield.png
SenseIcon FreshWater.png Fresh Water Source Scoop Food Poisoning minor ico.png Food Poisoning major ico.png Heat minor ico.png Heat major ico.png Non-Omnivore minor ico.png Non-Omnivore major ico.png Venom Poisoning minor ico.png Venom Poisoning major ico.png Heat shield.png
SenseIcon Snail.png Giant African Snail Eat Venom Poisoning minor ico.png Venom Poisoning major ico.png Venom Poisoning shield.png
SenseIcon Khat grind.png Grinded Khat Eat Cold minor ico.png Cold major ico.png Injury minor ico.png Injury major ico.png Cold shield.png Injury shield.png
SenseIcon Honey.png Honey Apply Bleed minor ico.png Bleed major ico.png Bleed shield.png
SenseIcon Honey.png Honey Eat Venom Poisoning minor ico.png Venom Poisoning major ico.png Venom Poisoning shield.png
SenseIcon Horsetail.png Horsetail Eat Injury minor ico.png Injury major ico.png Injury shield.png
SenseIcon HorsetailLeaves.png Horsetail Leaves Apply Bleed minor ico.png Bleed major ico.png Bleed shield.png
SenseIcon HorsetailPaste grind.png Horsetail Paste Apply Bleed minor ico.png Bleed major ico.png Bleed shield.png
SenseIcon Jujube.png Jujube Eat Injury minor ico.png Injury major ico.png Injury shield.png
SenseIcon KapokFiber.png Kapok Fiber Apply Bleed minor ico.png Bleed major ico.png Bleed shield.png
SenseIcon Kelp.png Kelp Eat Food Poisoning minor ico.png Food Poisoning major ico.png Food Poisoning shield.png
SenseIcon Khat.png Khat Eat Cold minor ico.png Cold major ico.png Injury minor ico.png Injury major ico.png Cold shield.png Injury shield.png
SenseIcon Mud.png Mud Apply Bleed minor ico.png Bleed major ico.png Heat minor ico.png Heat major ico.png Bleed shield.png Camouflage shield.png Heat shield.png
SenseIcon Coconut opened.png Opened Coconut Eat Food Poisoning minor ico.png Food Poisoning major ico.png Venom Poisoning minor ico.png Venom Poisoning major ico.png Food Poisoning shield.png Venom Poisoning shield.png
SenseIcon Coconut pierced.png Pierced Coconut Drink Food Poisoning minor ico.png Food Poisoning major ico.png Venom Poisoning minor ico.png Venom Poisoning major ico.png Food Poisoning shield.png Venom Poisoning shield.png
SenseIcon SaltWater.png Salt Water Source Scoop Heat minor ico.png Heat major ico.png Non-Omnivore minor ico.png Non-Omnivore major ico.png Venom Poisoning minor ico.png Venom Poisoning major ico.png Heat shield.png
SenseIcon StagnantWater.png Stagnant Water Source Scoop Heat minor ico.png Heat major ico.png Non-Omnivore minor ico.png Non-Omnivore major ico.png Venom Poisoning minor ico.png Venom Poisoning major ico.png Heat shield.png
SenseIcon Tumbo.png Tumbo Seeds Eat Injury minor ico.png Injury major ico.png Injury shield.png
SenseIcon AfricanTurmeric grind.png Turmeric Paste Eat Venom Poisoning minor ico.png Venom Poisoning major ico.png Venom Poisoning shield.png

Neurons[]

The following neurons impact medicine.

Image Neuron Neuronal Branch Genetic
Mutation?
Description
Preventive Medication - Analgesia - SI 01.png Analgesia (SI 01) Preventive Medication No The protection against injuries lasts longer.
Preventive Medication - Bleeding Resistance - SB 04.png Bleeding Resistance (SB 04) Preventive Medication No One item with clotting properties is now enough to get full protection against haemorrhages.
Preventive Medication - Bleeding Resistance - SB 05.png Bleeding Resistance (SB 05) Preventive Medication No The protection against hemorrhages lasts longer.
Therapeutic Medication - Detoxification Efficiency - CT 08.png Detoxification Efficiency (CT 08) Therapeutic Medication No One curative element is now enough to cure all forms of intoxication.
Preventive Medication - Endorphins Efficiency - BB SI 01.png Endorphins Efficiency (BB SI 01) Preventive Medication Yes Having a full protection against injuries requires fewer items with mending properties.
Preventive Medication - Endorphins Efficiency - BB SI 02.png Endorphins Efficiency (BB SI 02) Preventive Medication Yes Having a full protection against injuries requires fewer items with mending properties.
Preventive Medication - External Clotting Efficiency - SB 02.png External Clotting Efficiency (SB 02) Preventive Medication No The protection against haemorrhages lasts longer.
Preventive Medication - External Clotting Efficiency - SB 03.png External Clotting Efficiency (SB 03) Preventive Medication No The duration of a full protection against haemorrhages is maximized.
Preventive Medication - Food Poisoning Resistance - ST 10.png Food Poisoning Resistance (ST 10) Preventive Medication No One item with curative properties is now enough to get full protection against food poisonings.
Preventive Medication - Food Poisoning Tolerance - ST 07.png Food Poisoning Tolerance (ST 07) Preventive Medication No The protection against food poisonings lasts longer.
Preventive Medication - Food Poisoning Tolerance - ST 08.png Food Poisoning Tolerance (ST 08) Preventive Medication No The protection against food poisonings lasts longer.
Preventive Medication - Food Poisoning Tolerance - ST 09.png Food Poisoning Tolerance (ST 09) Preventive Medication No The duration of the food poisonings' protection is maximized.
Therapeutic Medication - Hydration-Detoxification Efficiency - BB CT 01.png Hydration-Detoxification Efficiency (BB CT 01) Therapeutic Medication Yes Water consumption reduces the duration of intoxication more effectively.
Therapeutic Medication - Hydration-Detoxification Efficiency - BB CT 02.png Hydration-Detoxification Efficiency (BB CT 02) Therapeutic Medication Yes Water consumption reduces the duration of intoxication more effectively.
Therapeutic Medication - Hydration-Detoxification Efficiency - BB CT 03.png Hydration-Detoxification Efficiency (BB CT 03) Therapeutic Medication Yes Water consumption reduces the duration of intoxication more effectively.
Preventive Medication - Laceration Prevention - SB 01.png Laceration Prevention (SB 01) Preventive Medication No The protection against hemorrhages lasts longer.
Therapeutic Medication - Nociceptors Tolerance - BB CI 01.png Nociceptors Tolerance (BB CI 01) Therapeutic Medication Yes The elements used to fight the effects of an injury are more effective.
Therapeutic Medication - Nociceptors Tolerance - BB CI 02.png Nociceptors Tolerance (BB CI 02) Therapeutic Medication Yes The elements used to fight the effects of an injury are more effective.
Therapeutic Medication - Nociceptors Tolerance - BB CI 03.png Nociceptors Tolerance (BB CI 03) Therapeutic Medication Yes The elements used to fight the effects of an injury are more effective.
Metabolism - Prophylactic Ability - ME 01.png Prophylactic Ability (ME 01) Metabolism No The shield duration against all poisonings and injuries is longer.
Preventive Medication - Toxin Immunity - ST 01.png Toxin Immunity (ST 01) Preventive Medication No The protection against intoxication is longer.
Preventive Medication - Trauma Prevention - SI 02.png Trauma Prevention (SI 02) Preventive Medication No The protection against injuries lasts longer.
Preventive Medication - Trauma Prevention - SI 03.png Trauma Prevention (SI 03) Preventive Medication No The protection against injuries lasts longer.
Preventive Medication - Trauma Prevention - SI 04.png Trauma Prevention (SI 04) Preventive Medication No The duration of a protection against injuries is maximized.
Therapeutic Medication - Trauma Relief Efficiency - CI 05.png Trauma Relief Efficiency (CI 05) Therapeutic Medication No One item with mending properties is now enough to fully recover from an injury.
Preventive Medication - Trauma Resistance - SI 05.png Trauma Resistance (SI 05) Preventive Medication No One item with mending properties is now enough for a full protection against injuries.
Preventive Medication - Venom Resistance - ST 05.png Venom Resistance (ST 05) Preventive Medication No One item with curative properties is now enough for a full venom protection.
Preventive Medication - Venom Tolerance - ST 02.png Venom Tolerance (ST 02) Preventive Medication No The protection against venom poisoning is longer.
Preventive Medication - Venom Tolerance - ST 03.png Venom Tolerance (ST 03) Preventive Medication No The protection against venom poisoning is longer.
Preventive Medication - Venom Tolerance - ST 04.png Venom Tolerance (ST 04) Preventive Medication No The protection against venom poisoning is maximized.
Preventive Medication - Vitamin K Efficiency - BB SB 01.png Vitamin K Efficiency (BB SB 01) Preventive Medication Yes Getting a full protection against hemorrhages requires fewer items with clotting properties.
Preventive Medication - Vitamin K Efficiency - BB SB 02.png Vitamin K Efficiency (BB SB 02) Preventive Medication Yes Getting a full protection against hemorrhages requires fewer items with clotting properties.
Therapeutic Medication - Xenobiotic Metabolism - BB CT 04.png Xenobiotic Metabolism (BB CT 04) Therapeutic Medication Yes The elements used to fight venom poisonings are more effective.
Therapeutic Medication - Xenobiotic Metabolism - BB CT 05.png Xenobiotic Metabolism (BB CT 05) Therapeutic Medication Yes The elements used to fight food poisonings are more effective.
Omnivore - Xenobiotic Metabolism - BB OM 01.png Xenobiotic Metabolism (BB OM 01) Omnivore Yes The elements used to eliminate food poisoning are more effective.
Omnivore - Xenobiotic Metabolism - BB OM 02.png Xenobiotic Metabolism (BB OM 02) Omnivore Yes The elements used to fight food poisonings are more effective.
Preventive Medication - Xenobiotic Metabolism - BB ST 03.png Xenobiotic Metabolism (BB ST 03) Preventive Medication Yes Getting a full protection against venom poisonnings required fewer items with curative properties.
Preventive Medication - Xenobiotic Metabolism - BB ST 04.png Xenobiotic Metabolism (BB ST 04) Preventive Medication Yes Getting a full protection against food poisoning requires fewer items with curative properties.
Preventive Medication - Xenobiotic Resistance - BB ST 01.png Xenobiotic Resistance (BB ST 01) Preventive Medication Yes Getting a full protection against venom poisonnings required fewer items with curative properties.
Preventive Medication - Xenobiotic Resistance - BB ST 02.png Xenobiotic Resistance (BB ST 02) Preventive Medication Yes Getting a full protection against food poisoning requires fewer items with curative properties.
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