- Acokanthera Berry
- Acokanthera Berry/ar
- Acute Stress Response (MS 02)
- Add To Pile
- African Agaric Fungus
- African Agaric Fungus/ar
- African Blue Roundhead Fungus
- African Blue Roundhead Fungus/ar
- African Buffalo
- African Buffalo/ar
- African Buffalo Carcass
- African Casturi Mango
- African Casturi Mango/ar
- African Entomopathogenic Fungus
- African Entomopathogenic Fungus/ar
- African Giant Mombin
- African Otter Carcass
- African Rock Python
- African Rock Python Carcass
- African Turmeric
- Aloe Leaf
- Aloe Sap
- Aloe Sap Paste
- Aloe Vera
- Alter
- Ambulation (neuronal branch)
- Ambulation (neuronal branch)/de
- Ambulation Speed (BB AB 01)
- Ambulation Speed (BB AB 02)
- Ambulation Speed (BB AB 03)
- Anabolism-Water (BB WA 05)
- Anabolism-Water (BB WA 09)
- Anabolism (BB WA 01)
- Analeptic Ability (ME 02)
- Analgesia (SI 01)
- Analyze
- Analyze Clan Member
- Ancestors: The Humankind Odyssey
- Ancestors: The Humankind Odyssey Wiki
- Ancestors: The Humankind Odyssey Wiki/Bottom section
- Ancestors: The Humankind Odyssey Wiki/Flex section
- Ancestors: The Humankind Odyssey Wiki/Top section
- Ancestors: The Humankind Odyssey Wiki/fr/
- Ancestors: The Humankind Odyssey Wiki/fr/Bottom section/fr
- Ancestors: The Humankind Odyssey Wiki/fr/Flex section/fr
- Ancestors: The Humankind Odyssey Wiki/fr/Top section/fr
- Ancestors: The Humankind Odyssey Wiki:Skin images
- Ancestors Wiki other Languages Discussion
- Animals
- Applied Force (DE 06)
- Apply
- Aquatic Locomotion (SW 01)
- Ardipithecus Ramidus
- Ardipithecus Ramidus (neuronal branch)
- Around-The-Tree Oasis
- Ataraxia (DO 06)
- Attachment Need (BB HB 01)
- Attachment Need (HB 01)
- Attachment Need (HB 02)
- Attack (neuronal branch)
- Attentional Control (CC 02)
- Australopithecus Afarensis
- Australopithecus Afarensis (neuronal branch)
- Australopithecus Africanus
- Autotelic Personality (BB ZO 01)
- Autotelic Personality (BB ZO 02)
- Autotelic Personality (BB ZO 03)
- Banded Mottlegill Mushroom
- Baobab Tree
- Baobabs' meteorite site
- Baobabs Oasis
- Basalt
- Basalt/de
- Basalt/pt br
- Basalt Chopper
- Basalt Chopper/de
- Bass
- Bateleur Eagle
- Bateleur Eagle Carcass
- Bateleur Eagle Egg
- Beehive
- Biomes
- Bipedalism (BI 01)
- Black-Backed Jackal
- Black-Backed Jackal Carcass
- Black Machairodus
- Black Machairodus Carcass
- Black Mamba
- Black Mamba Carcass
- Bleeding
- Bleeding Resistance (SB 04)
- Bleeding Resistance (SB 05)
- Blue Agate
- Blue Roundhead Fungus Paste
- Body Language (CM 03)
- Branch Barrier
- Buffalo's Basin Oasis
- Build
- Building (NE 01)
- Building Efficiency (NE 02)
- Bulky Arch Oasis
- Buried Garden Oasis
- Butcher
- Butterfly Tree Oasis
- Call Mate
- Camouflage
- Canyon
- Canyon's Entrance Oasis
- Canyon's Entrance Oasis/pt br
- Carcass
- Carissa Berry
- Carissa Clearing's meteorite site
- Carry
- Carrying Ability (DE 02)
- Carrying Ability (DE 03)
- Carrying Ability (DE 04)
- Carrying Endurance (AB 07)
- Carrying Endurance (AB 08)
- Carrying Endurance (AB 09)
- Carrying Speed (BB AB 09)
- Carrying Speed (BB AB 10)
- Carrying Speed (BB AB 11)
- Cascade Oasis
- Cave's Mouth Oasis
- Caves
- Chemoreceptor Acuity (SO 02)
- Cinereous Vulture
- Clan
- Clan's Call
- Clan HUD
- Climb Endurance (AB 04)
- Climb Endurance (AB 05)
- Climb Endurance (AB 06)
- Climb Speed (BB AB 06)
- Climb Speed (BB AB 07)
- Climb Speed (BB AB 08)
- Coco Tree
- Coconut
- Coconut/pt br
- Cocos
- Cognitive Control (CC 01)
- Cognitive Inhibition (CC 03)
- Cold
- Combat
- Comfort
- Communication (neuronal branch)
- Construction
- Contextual Orthostatis (WA 01)
- Controlling Strength (AL 01)
- Controlling Strength (AL 02)
- Controlling Strength (AL 03)
- Counter Maneuver (CO 02)
- Counter Maneuver (CO 03)
- Counter Maneuver (CO 04)
- Counterattack
- Cracked Coco
- Cracked Crocodile Egg
- Cracked Eagle Egg
- Cracked Monkey Bread
- Cracked Mussel
- Cracked Pelican Egg
- Cracked Snake Egg
- Crayfish
- Crocodile Carcass
- Crocodile Egg
- Current Clan Settlement/fr
- Danger Perception (IT 04)
- Danger Perception (IT 05)
- Date
- Dead Branch
- Dead Hominid
- Dead Tree
- Dead Tree's meteorite site
- Deconstruct
- Deep Enclave Oasis
- Deep Sleep (NE 06)
- Deep Sleep (NE 07)
- Deimatic Behavior (IT 01)
- Desert's meteorite site
- Desert Melon
- Determination (BB FR 01)
- Determination (BB FR 02)
- Determination (BB FR 03)
- Determination (BB FR 04)
- Detoxification Efficiency (CT 08)
- Dexterity (neuronal branch)
- Dip
- Discover
- Dodge
- Dodge (neuronal branch)
- Dominant Species (IT 06)
- Dopaminergic Pathways (DP 02)
- Dopaminergic Pathways (DP 03)
- Dopaminergic Pathways (DP 04)
- Dopaminergic Pathways (DP 06)
- Dopaminergic Pathways (DP 07)
- Dopaminergic Pathways (DP 08)
- Dopaminergic Pathways (DP 10)
- Dopaminergic Pathways (DP 11)
- Dopaminergic Pathways (DP 12)
- Dopaminergic Pathways (DP 13)
- Dorcas Gazelle
- Dorcas Gazelle/pt br
- Dorcas Gazelle Carcass
- Drink
- Drop
- Drop Child
- Drying Basin Oasis
- Eastern Green Mamba
- Eastern Green Mamba Carcass
- Eat
- Echoic Memory (BB SS 01)
- Echoic Memory (BB SS 01-2)
- Effects
- Elderberry
- Emerald
- Encephalization (NP 01)
- Encephalization (NP 02)
- Encephalization (NP 03)
- End Expedition
- Endorphins Efficiency (BB SI 01)
- Endorphins Efficiency (BB SI 02)
- Endurance (AB 01)
- Energy
- Energy/de
- Entomopathogenic Fungus Paste
- Equilibrioception (WA 02)
- Eumycota Food Acclimatization (OM 01)
- Eumycota Food Acclimatization (OM 02)
- Evaluation Speed (AN 02)
- Evasive Action (BB DO 03)
- Evasive Action (DO 02)
- Evasive Action (DO 04)
- Evolution
- Evolution Feat
- External Clotting Efficiency (SB 02)
- External Clotting Efficiency (SB 03)
- FAQ
- FAQ/de
- FAQ/fr
- Fear
- Fear/fr
- Fig
- Fight Response (CO 01)
- Fine Motor Skill (AL 07)
- Fishing Spot
- Flat Boulder's meteorite site
- Flee Response (DO 01)
- Focus
- Follow Me
- Food
- Food Poison Elimination (CT 05)
- Food Poison Elimination (CT 06)
- Food Poison Elimination (CT 07)
- Food Poisoning
- Food Poisoning Resistance (ST 10)
- Food Poisoning Resistance (ST 11)
- Food Poisoning Tolerance (ST 07)
- Food Poisoning Tolerance (ST 08)
- Food Poisoning Tolerance (ST 09)
- Forget
- Form Recognition (AN 05)
- Form Recognition (AN 06)
- Form Recognition (AN 07)
- Fresh Water Source
- Game Mechanics
- Gathering Spot
- Generation
- Genetic Mutations
- Giant African Snail
- Giant Warthog
- Giant Warthog Carcass
- Give
- Give/de
- Give/fr
- Give Birth
- Golden Machairodus
- Golden Machairodus Carcass
- Grab
- Granite Grinder
- Granite Grinder/de
- Granite Grinder/fr
- Granite Rock
- Granite Rock/ar
- Granite Rock/de
- Granite Rock/fr
- Grasp Control (HA 02)
- Grasp Control (HA 03)
- Grasp Control (HA 04)
- Great Lake
- Grey Crowned Crane
- Grinded Khat
- Grinding
- Groom
- Gross Motor Skill (DE 05)
- Group Defense (CO 06)
- Group Preservation (DO 07)
- Group Unity (CM 04)
- Group Unity (CM 07)
- Gull
- Handling (HA 01)
- Hard Bone
- Harvester Termites
- Head-Of-Stone Oasis
- Healing Injury (CI 01)
- Hearing
- Heat
- Heron Egg
- Hidden Water Oasis
- Hidden Waterfall Oasis
- Hide
- Hiding Spot
- Hiding Spot/fr
- Hillock Oasis
- Hipparions' Pond Oasis
- Hippopotamus
- Hippopotamus Carcass
- Hitting
- Hitting/pt br
- Hole To Poke
- Hollow Pond Oasis
- Hominid
- Homo Ergaster
- Honey
- Horsetail
- Horsetail Leaves
- Horsetail Paste
- How To Play
- Hunger
- Hydration-Detoxification Efficiency (BB CT 01)
- Hydration-Detoxification Efficiency (BB CT 02)
- Hydration-Detoxification Efficiency (BB CT 03)
- Hydro-Dynamics (SW 03)
- Hyena
- Hyena Carcass
- Hyperfocus (ZO 01)
- Hypothalamic Nucleus Efficiency (BB TH 03)
- Iboga Berry
- Iconic Memory (BB SX 01-2)
- Iconic Memory (BB SX 01-4)
- Identify
- Imitation (CM 06)
- Induced Fear (IT 02)
- Induced Fear (IT 03)
- Infundibular Pathway (BB DO 01)