Greatest Ape (talk | contribs) (Place holder image. If you don't want the dead hominid picture here that's okay If not I'll see if I can get a better picture) Tags: Source edit Mobile edit Mobile web edit Mobile edit |
Greatest Ape (talk | contribs) (Resizing. It's not actually showing up so I did a bigger size. I may be doing something wrong.) Tags: Source edit Mobile edit Mobile web edit Mobile edit |
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File:ElderMale ico.png|Elder Male |
File:ElderMale ico.png|Elder Male |
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File:Baby ico.png|Baby |
File:Baby ico.png|Baby |
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+ | [[File:SenseIcon DeadHominid.png|185px]] |
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Revision as of 20:46, 18 January 2021
This article is a stub. You can help Ancestors: The Humankind Odyssey Wiki by expanding it. |
Hominid | |
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Details | |
Latin name: | Hominidae |
Obtained: | Senses |
Alterable: | No |
Consumable: | No |
Effect(s) | |
Playable character |
Description
A Hominid is an item indicating your current character as well as any members of your clan. Additional hominids can be found in the wild and can be helped to have them join your clan.
Uses
Each Hominid can be played to explore the world. It is possible to play other hominids in your clan by switching places. This process takes place almost instantly and you are able to use different hominids for different needs.
When a hominid dies, a Dead Hominid will be left behind.
Types of Hominids
It is possible to identify different hominids using your Intelligence or Senses. You can use the Analyze action for detailed information on each hominid. Each hominid has a unique symbol and coloring.
Hominid Mechanics
- Elders are immune to the Fear of the Unknown but their increased age cuts their Vitality in half.
- Adults are affected by the Fear of the Unknown have a large amount of Vitality.
- Babies are affected by the Fear of the Unknown when outside the clan settlement without the protection of a nearby Adult or Elder. However they will still get scared If the Adult or Elder is also scared. but they don't suffer from any negative status effects.
However they cannot build or attack/alter (needs confirmation)
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