Difference between revisions of "Hominid"

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(Place holder image. If you don't want the dead hominid picture here that's okay If not I'll see if I can get a better picture)
Tags: Mobile edit, Mobile web edit, Mobile edit, Source edit
(Resizing. It's not actually showing up so I did a bigger size. I may be doing something wrong.)
Tags: Mobile edit, Mobile web edit, Mobile edit, Source edit
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File:ElderMale ico.png|Elder Male
File:ElderMale ico.png|Elder Male
File:Baby ico.png|Baby
File:Baby ico.png|Baby
[[File:SenseIcon DeadHominid.png|50px]]
[[File:SenseIcon DeadHominid.png|185px]]

Revision as of 20:46, 18 January 2021

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Latin name: Hominidae
Obtained: Senses
Alterable: No
Consumable: No
Playable character


A Hominid is an item indicating your current character as well as any members of your clan. Additional hominids can be found in the wild and can be helped to have them join your clan.


Each Hominid Blank Circle.png Hominid can be played to explore the world. It is possible to play other hominids in your clan by switching places. This process takes place almost instantly and you are able to use different hominids for different needs.

When a hominid dies, a SenseIcon DeadHominid.png Dead Hominid will be left behind.

Types of Hominids

It is possible to identify different hominids using your Intelligence ico.pngIntelligence or Sense ico.png Senses. You can use the Analyze action for detailed information on each hominid. Each hominid has a unique symbol and coloring.

Hominid Mechanics

  • Elders are immune to the Fear of the Unknown but their increased age cuts their Vitality in half.
  • Adults are affected by the Fear of the Unknown have a large amount of Vitality.
  • Babies are affected by the Fear of the Unknown when outside the clan settlement without the protection of a nearby Adult or Elder. However they will still get scared If the Adult or Elder is also scared. but they don't suffer from any negative status effects.

However they cannot build or attack/alter (needs confirmation)