Effects are changes to your hominid from their baseline health and well being.
Negative status effects[ | ]
Attacks, accidents, and poor choices lead to harmful afflictions for your hominid.
Positive status effects[ | ]
Medicines give your hominid positive status effects that provide an extra layer of protection from various afflictions. All positive status effects run on a timer which will eventually run out and once again leave you vulnerable to that particular affliction. You can make these timers last longer by learning neurons.
- Bleeding Protection
- Camouflage Protection
- Cold Protection
- Fear Protection
- Food Poisoning Protection
- Heat Protection
- Injury Protection
- Venom Poisoning Protection
Notes[ | ]
There is one specific negative status effect that doesn't have a protection. Non-Omnivore can only be overcome by eating foods and learning Omnivore neurons. Until you are able to digest the food correctly, the food will act as a negative status effect. Once you can digest that food properly, it will no longer be an issue.
Not all items that cure a negative status effect provide a positive status effect as well. A good number of items provide both but some items are curative only or protection only.
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