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Ancestors: The Humankind Odyssey Wiki
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[[File:Effects.png|thumb|Various Effects]] '''Effects''' are changes to your hominid from their baseline health and well being. ==Negative status effects== Attacks, accidents, and poor choices lead to harmful afflictions for your hominid. * [[File:Bleed minor ico.png|border|30px]] [[File:Bleed major ico.png|border|30px]] [[Bleeding]] * [[File:Cold minor ico.png|border|30px]] [[File:Cold major ico.png|border|30px]] [[Cold]] * [[File:Food Poisoning minor ico.png|border|30px]] [[File:Food Poisoning major ico.png|border|30px]] [[Food Poisoning]] * [[File:Heat minor ico.png|border|30px]] [[File:Heat major ico.png|border|30px]] [[Heat]] * [[File:Hunger ico.png|border|30px]] [[Hunger]] * [[File:Injury minor ico.png|border|30px]] [[File:Injury major ico.png|border|30px]] [[Injury]] * [[File:Non-Omnivore minor ico.png|border|30px]] [[File:Non-Omnivore major ico.png|border|30px]] [[Non-Omnivore]] * [[File:Sleepiness ico.png|border|30px]] [[Sleepiness]] * [[File:Thirst ico.png|border|30px]] [[Thirst]] * [[File:Venom Poisoning minor ico.png|border|30px]] [[File:Venom Poisoning major ico.png|border|30px]] [[Venom Poisoning]] ==Positive status effects== [[Medicine]]s give your [[hominid]] positive status effects that provide an extra layer of protection from various afflictions. All positive status effects run on a timer which will eventually run out and once again leave you vulnerable to that particular affliction. You can make these timers last longer by [[Neurons#Learn Neurons|learning]] [[neurons]]. * [[File:Bleed shield.png|border|30px]] [[Bleeding#Bleeding Protection|Bleeding Protection]] * [[File:Camouflage shield.png|border|30px]] [[Camouflage#Camouflage Protection|Camouflage Protection]] * [[File:Cold shield.png|border|30px]] [[Cold#Cold Protection|Cold Protection]] * [[File:Fear shield.png|border|30px]] [[Fear#Fear Protection|Fear Protection]] * [[File:Food Poisoning shield.png|border|30px]] [[Food Poisoning#Food Poisoning Protection|Food Poisoning Protection]] * [[File:Heat shield.png|border|30px]] [[Heat#Heat Protection|Heat Protection]] * [[File:Injury shield.png|border|30px]] [[Injury#Injury Protection|Injury Protection]] * [[File:Venom Poisoning shield.png|border|30px]] [[Venom Poisoning#Venom Poisoning Protection|Venom Poisoning Protection]] ==Notes== There is one specific negative status effect that doesn't have a protection. [[File:Non-Omnivore minor ico.png|border|30px]] [[File:Non-Omnivore major ico.png|border|30px]] [[Non-Omnivore]] can only be overcome by eating foods and learning [[Omnivore (neuronal branch)|Omnivore]] neurons. Until you are able to digest the food correctly, the food will act as a negative status effect. Once you can digest that food properly, it will no longer be an issue. Not all items that cure a negative status effect provide a positive status effect as well. A good number of items provide both but some items are curative only or protection only. {{Effects nav}} [[Category:Health]]
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