Effects are changes to your hominid from their baseline health and well being.
Negative status effects
Attacks, accidents, and poor choices lead to harmful afflictions for your hominid.
Positive status effects
Medicines give your hominid positive status effects that provide an extra layer of protection from various afflictions. All positive status effects run on a timer which will eventually run out and once again leave you vulnerable to that particular affliction. You can make these timers last longer by learning neurons.
- Bleeding Protection
- Camouflage Protection
- Cold Protection
- Fear Protection
- Food Poisoning Protection
- Heat Protection
- Injury Protection
- Venom Poisoning Protection
There is one specific negative status effect that doesn't have a protection. Non-Omnivore can only be overcome by eating foods and learning Omnivore neurons. Until you are able to digest the food correctly, the food will act as a negative status effect. Once you can digest that food properly, it will no longer be an issue.
Not all items that cure a negative status effect provide a positive status effect as well. A good number of items provide both but some items are curative only or protection only.