Dodge or Dodging is an action performed by pressing the appropriate buttons when available.
This action is a valuable ability when it comes to escaping death during combat. It allows you to attempt to elude an aggressor.
Mechanics[ | ]
You will only be able to dodge when attacked by an animal.
Dodging can be performed by either holding one, two, or no items in hand.
When attacked, time will slow down and you will be prompted to press, hold, and release buttons in a specific order to dodge.
- A successful dodge will result in your hominid running in the selected direction and sustaining no damage from the attacking animal.
- An unsuccessful dodge may result in your hominid falling down to one side with an injury specific to the attacking animal ( Bleeding, Injury, Venom Poisoning ).
- A failure to dodge (not taking any of the prompts following the attack) may result in an injury for your hominid or even a death cut-scene, depending on the attacking animal.
Initially, dodging will cause your hominid to drop any items in your hands. Learning specific neurons reduces your chances of dropping items during a dodge and eventually allow you to keep from dropping your items.
As you learn specific neurons, your ability to dodge successfully will increase. This lowers the chances of damage and increases your ability to escape.
Repeated dodges in a short interval of time will quickly lower your dopamine levels, especially when exploring alone.
When exploring in a group, your clan members may mimic this action automatically or even initiate it by themselves once the Group Preservation (DO 07) neuron is learned.
Neurons[ | ]
The following neurons impact dodge.
Image | Neuron | Neuronal Branch | Genetic Mutation? |
Description |
---|---|---|---|---|
Acute Stress Response (MS 02) | Motricity | No | Reactions for escapes and counterattacks are faster. HOLD (button) to prime dodging or counterattack. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge or counterattack. | |
Ataraxia (DO 06) | Dodge | No | A dose of dopamine is secreted following the success of dodging or counterattacking. HOLD (button) to prime dodging or counterattack. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge or counterattack. | |
Evasive Action (BB DO 03) | Dodge | No | The preparation speed for dodging an irascible animal is increased. HOLD (button) to prime dodging. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge. | |
Evasive Action (DO 02) | Dodge | No | The preparation speed for dodging a predator is increased. HOLD (button) to prime dodging. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge. | |
Evasive Action (DO 04) | Dodge | No | The preparation speed for dodging a wildlife animal is increased. HOLD (button) to prime dodging. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge. | |
Flee Response (DO 01) | Dodge | No | The preparation speed for dodging an aggressor is increased. HOLD (button) to prime dodging. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge. | |
Grasp Control (HA 02) | Dexterity | No | The chances of dropping an item following a dodge are minimized. HOLD (button) to prime dodging. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge. | |
Grasp Control (HA 03) | Dexterity | No | The chances of dropping an item following a dodge are minimized. HOLD (button) to prime dodging. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge. | |
Grasp Control (HA 04) | Dexterity | No | The chances of dropping an item following a dodge are minimized. HOLD (button) to prime dodging. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge. | |
Group Preservation (DO 07) | Dodge | No | Clan members have the ability to dodge an attack, if they don't have a weapon in hand. | |
Infundibular Pathway (BB DO 01) | Dodge | Yes | A dose of dopamine is secreted following the success of dodging or counterattacking. HOLD (button) to prime dodging or counterattack. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge or counterattack. | |
Infundibular Pathway (BB DO 02) | Dodge | Yes | A dose of dopamine is secreted following the success of dodging or counterattacking. HOLD (button) to prime dodging or counterattack. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge or counterattack. | |
Infundibular Pathway (BB DO 03-2) | Dodge | Yes | A dose of dopamine is secreted following the success of dodging or counterattacking. HOLD (button) to prime dodging or counterattack. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge or counterattack. | |
Internal Process Speed (FR 06) | Self-Control | No | Reactions when facing a predator are faster. | |
Internal Process Speed (FR 07) | Self-Control | No | Reactions when facing an irascible animal are faster. | |
Internal Process Speed (FR 08) | Self-Control | No | Reactions when facing a wildlife animal are faster. | |
Perceptual Time Dilation (FR 05) | Self-Control | No | Reactions when responding to a threat are faster. | |
True Grip (HA 05) | Dexterity | No | The items always remain in hands after a dodge. HOLD (button) to prime dodging. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge. | |
Withdrawal Reflex (DO 05) | Dodge | No | The preparation speed for dodging is maximized. HOLD (button) to prime dodging. MOVE (button) to choose direction. RELEASE (button) at the right time to dodge. |