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Ancestors: The Humankind Odyssey Wiki
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Dead Hominid
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Dead Hominid
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{{Infobox item |name = Dead Hominid |latinname = Hominidae cadaver |image = Dead Hominid.png |type = |obtained = [[Senses]] ([[Smelling]]) |consumable = No |alterable = No |effects = Gain [[Neuronal Energy]] }} ==Description== A '''Dead Hominid''' is an [[Items|item]] indicating a [[hominid]] ancestor to your current character, they are found wherever a [[clan]] member dies. ==How to use== A [[File:SenseIcon DeadHominid.png|28px]] Dead Hominid actually has two uses. *If you have [[File:Baby ico.png|24px]] [[Hominid|babies]] nearby, use your [[File:Sense ico.png|28px]] [[senses]] ([[smelling]]) to discover your dead relatives and it will give you a small amount of [[Neuronal Energy|neuronal energy]]. *After you discover a dead clan member, walk up to the bones of your dead clan member and [[Analyze Clan Member]] by pressing the correct button. This will give you a fair amount of neuronal energy. This only works once per [[generation]] and once per dead relative. <gallery mode="nolines" widths="300" heights="200"> Neuronal Energy 2.png Ancestors Screenshot - Dead Hominid (1).png|Dead Hominids found using the sense of Smell Ancestors Screenshot - Dead Hominid (2).png|Analyze dead clan member for neuronal energy </gallery> ==Notes== Analyzing dead hominids is an especially good tactic if you didn't have enough [[Generation#Reinforcements|Reinforcement]] points to reinforce all [[Neurons#Learn Neurons|learned]] [[neurons]] in your current generation. For example, you have twelve neurons to reinforce but only have six reinforcement points. You can only reinforce six neurons with your current generation. What you can do is reinforce those neurons and then jump forward by changing a generation. After the generation change, quickly[[File:Baby ico32.png|28px]][[Give Birth]] to six babies, inspect the old bones of your dead hominids again, and this will quickly refill your Neuronal Energy. You can then reinforce the remaining six neurons without having to spend a large amount of time to accumulate new neuronal energy. The bones will eventually wither away with the enormous passage of time when you do an [[Evolution#Evolution Leaps|evolution leap]]. ==Trivia== *The hominid killed by a [[Bateleur Eagle]] in the game's beginning cutscene becomes a dead hominid: it can be found in the eagle's nest up in a tree near the [[Hidden Waterfall Oasis]] and sadly counts as a death during an evolution leap. {{Items of interest nav}} [[Category:Evolution]] [[Category:Items]]
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