| Dead Hominid | |
|---|---|
| |
| Details | |
| Latin name: | Hominidae cadaver |
| Obtained: | Senses (Smelling) |
| Alterable: | No |
| Consumable: | No |
| Effect(s) | |
| Gain Neuronal Energy | |
Description[]
A Dead Hominid is an item indicating a hominid ancestor to your current character, they are found wherever a clan member dies.
How to use[]
A
Dead Hominid actually has two uses.
- If you have
babies nearby, use your
senses (smelling) to discover your dead relatives and it will give you a small amount of neuronal energy. - After you discover a dead clan member, walk up to the bones of your dead clan member and Analyze Clan Member by pressing the correct button. This will give you a fair amount of neuronal energy. This only works once per generation and once per dead relative.
-
Dead Hominids found using the sense of Smell
-
Analyze dead clan member for neuronal energy
Notes[]
Analyzing dead hominids is an especially good tactic if you didn't have enough Reinforcement points to reinforce all learned neurons in your current generation. For example, you have twelve neurons to reinforce but only have six reinforcement points. You can only reinforce six neurons with your current generation. What you can do is reinforce those neurons and then jump forward by changing a generation. After the generation change, quickly
Give Birth to six babies, inspect the old bones of your dead hominids again, and this will quickly refill your Neuronal Energy. You can then reinforce the remaining six neurons without having to spend a large amount of time to accumulate new neuronal energy.
The bones will eventually wither away with the enormous passage of time when you do an evolution leap.
Trivia[]
The hominid killed by a
Bateleur Eagle in the game's beginning cutscene becomes a dead hominid. It can be found in an eagle's nest high up in a tree near the Hidden Waterfall Oasis. Unfortunately this counts as a death during an evolution leap.
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