Counter Maneuver | |
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Details | |
Image Code: | CO 03 |
Neuronal Branch: | Attack |
Genetic Mutation? | No |
Icon: | |
Connects Back To / Revealed By | |
• Fight Response (CO 01) | |
Connects Forward To / Reveals | |
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Special Requirements | |
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Counter Maneuver (CO 03) is a neuron located on the Neuronal menu.
Description[ | ]
The preparation speed for a counterattack against a wildlife animal is increased.
HOLD (button) to prime counterattack.
MOVE (button) to turn toward aggressor.
RELEASE (button) at the right time to counterattack.
How to mature[ | ]
Once a neuron is revealed, the neuron will need to be matured before it can be initiated and learned. Perform the following actions to mature this neuron:
- Successfully counterattack multiple animals.
Special requirements[ | ]
There are no special requirements for this neuron.
Neuron location[ | ]
The Counter Maneuver (CO 03) neuron is located on the Attack neuronal branch.
Notes[ | ]
Unlike other neurons where the image shows a wildlife group and gives hints about which animals you have to perform the actions against, this neuron can be matured with other animals. The image shows an African Rock Python indicating that Crawling Threats are the animals to counterattack but other categories of wildlife can be counterattacked for this neuron to mature.
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