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Ancestors: The Humankind Odyssey Wiki
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Bleeding
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[[File:Bleeding Injuries.png|thumb|Bleeding|350px]] '''Bleeding''' is a [[Effects#Negative status effects|negative status effect]] caused by the claw attacks of creatures such as the [[File:Enemy Machairodus.png|28px]] ''[[Machairodus]].'' The effect itself is characterized by the hominid in question visibly showing signs of bleeding i.e. red fur, slick spots, spurting blood from wounds. ==Mechanics== Bleeding will continually reduce [[vitality]] until stopped and will not decrease with time while [[sleep]]ing or foraging. Not treating bleeding will result in the death of your [[hominid]]. Bleeding also affects the [[Life Expectancy]] of a hominid over time and has permanent effects even if you don't die. Important: Your [[clan]] members may suffer from bleeding without you noticing, so keep an eye out for visual signs of discomfort! The [[Clan HUD#Bleeding|Clan HUD]] will also indicate bleeding clan members with a dull red bar that pulses outwards from the central circle to the clan member that is hurt. [[Neurons#Learn Neurons|Learning]] specific [[neurons]] reduces the negative effects of bleeding and increase the positive effects of [[medicine]]s with respect to bleeding. ==Stage 1 - Bleeding== [[File:Bleed minor ico.png|border|right|100px]] Stage 1 is encountered after being attacked by an animal that has claws and slashing attacks. Actions will take more effort. You can still travel but your hominid will lose life expectancy over time. {{clear}} ==Stage 2 - Severe Bleeding== [[File:Bleed major ico.png|border|right|100px]] Stage 2 only occurs after being attacked twice by an animal that has claws and slashing attacks. Actions will take more effort. You can still travel but Stage 2 drastically lowers the life expectancy of a hominid over time. {{clear}} ==Remedies== Medicines able to stop the bleeding condition: *[[File:SenseIcon AloeSap.png|32px]][[Aloe Sap]] **[[File:SenseIcon AloeSap grind.png|32px]][[Aloe Sap Paste]] *[[File:SenseIcon Honey.png|32px]][[Honey]] *[[File:SenseIcon HorsetailLeaves.png|32px]][[Horsetail Leaves]] **[[File:SenseIcon HorsetailPaste grind.png|32px]][[Horsetail Paste]] *[[File:SenseIcon KapokFiber.png|32px]][[Kapok Fiber]] *[[File:SenseIcon Mud.png|32px]] [[Mud]] ==Bleeding Protection== [[File:Bleed shield.png|border|right|100px]] Medicines can also be used before being afflicted with negative status effects to give positive status effects or "protections". These protections allow you to endure situations that would normally cause you harm. Be aware that protections run on a timer and will eventually run out. The protections will also reduce by the amount of damage they stop. Your hominid won't be harmed but the protections will go down instead. You will need to add more protections over time to ensure you aren't going to be harmed by afflictions. Medicines that confer bleeding protection: *[[File:SenseIcon AloeSap.png|32px]][[Aloe Sap]] **[[File:SenseIcon AloeSap grind.png|32px]][[Aloe Sap Paste]] *[[File:SenseIcon Honey.png|32px]][[Honey]] *[[File:SenseIcon HorsetailLeaves.png|32px]][[Horsetail Leaves]] **[[File:SenseIcon HorsetailPaste grind.png|32px]][[Horsetail Paste]] *[[File:SenseIcon KapokFiber.png|32px]][[Kapok Fiber]] *[[File:SenseIcon Mud.png|32px]] [[Mud]] {{clear}} ==Neurons== The following [[neurons]] impact bleeding. {| class="wikitable sortable" ! Image !! Neuron !! Neuronal Branch !! Genetic<br>Mutation? !! Description |- | [[File:Metabolism - Analeptic Ability - ME 02.png|60px]] || [[Analeptic Ability (ME 02)]] || [[Metabolism (neuronal branch)|Metabolism]] || No || The recovery time from a poisoning or an [[injury]] is now faster. |- | [[File:Preventive Medication - Bleeding Resistance - SB 04.png|60px]] || [[Bleeding Resistance (SB 04)]] || [[Preventive Medication (neuronal branch)|Preventive Medication]] || No || One [[Items|item]] with [[Medicine|clotting properties]] is now enough to get full protection against haemorrhages. |- | [[File:Preventive Medication - Bleeding Resistance - SB 05.png|60px]] || [[Bleeding Resistance (SB 05)]] || [[Preventive Medication (neuronal branch)|Preventive Medication]] || No || The protection against hemorrhages lasts longer. <!-- Haemorrhages is spelled wrong in the game. --> |- | [[File:Preventive Medication - External Clotting Efficiency - SB 02.png|60px]] || [[External Clotting Efficiency (SB 02)]] || [[Preventive Medication (neuronal branch)|Preventive Medication]] || No || The protection against haemorrhages lasts longer. |- | [[File:Preventive Medication - External Clotting Efficiency - SB 03.png|60px]] || [[External Clotting Efficiency (SB 03)]] || [[Preventive Medication (neuronal branch)|Preventive Medication]] || No || The duration of a full protection against haemorrhages is maximized. |- | [[File:Therapeutic Medication - Internal Clotting Efficiency - CB 02.png|60px]] || [[Internal Clotting Efficiency (CB 02)]] || [[Therapeutic Medication (neuronal branch)|Therapeutic Medication]] || No || The body can withstand bleeding for a longer period of time. |- | [[File:Therapeutic Medication - Internal Clotting Efficiency - CB 03.png|60px]] || [[Internal Clotting Efficiency (CB 03)]] || [[Therapeutic Medication (neuronal branch)|Therapeutic Medication]] || No || The ability for the body to withstand bleeding is maximized. |- | [[File:Preventive Medication - Laceration Prevention - SB 01.png|60px]] || [[Laceration Prevention (SB 01)]] || [[Preventive Medication (neuronal branch)|Preventive Medication]] || No || The protection against hemorrhages lasts longer. <!-- Haemorrhages is spelled wrong in the game. --> |- | [[File:Therapeutic Medication - Laceration Tolerance - CB 01.png|60px]] || [[Laceration Tolerance (CB 01)]] || [[Therapeutic Medication (neuronal branch)|Therapeutic Medication]] || No || The body can withstand bleeding for a longer period of time. |- | [[File:Metabolism - Prophylactic Ability - ME 01.png|60px]] || [[Prophylactic Ability (ME 01)]] || [[Metabolism (neuronal branch)|Metabolism]] || No || The [[Effects#Positive status effects|shield duration]] against all poisonings and [[injury|injuries]] is longer. |- | [[File:Preventive Medication - Vitamin K Efficiency - BB SB 01.png|60px]] || [[Vitamin K Efficiency (BB SB 01)]] || [[Preventive Medication (neuronal branch)|Preventive Medication]] || Yes || Getting a full protection against hemorrhages requires fewer [[items]] with [[Medicine|clotting properties]]. <!-- Haemorrhages is spelled wrong in the game. --> |- | [[File:Preventive Medication - Vitamin K Efficiency - BB SB 02.png|60px]] || [[Vitamin K Efficiency (BB SB 02)]] || [[Preventive Medication (neuronal branch)|Preventive Medication]] || Yes || Getting a full protection against hemorrhages requires fewer [[items]] with [[Medicine|clotting properties]]. <!-- Haemorrhages is spelled wrong in the game. --> |- | [[File:Preventive Medication - External Clotting Efficiency - SB 03.png|60px]] || [[External Clotting Efficiency (SB 03)]] || [[Preventive Medication (neuronal branch)|Preventive Medication]] || No || The duration of a full protection against haemorrhages is maximized. |- |} {{Effects nav}} [[Category:Health]] [[Category:Medicine]]
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