Bleeding is a negative status effect caused by the claw attacks of creatures such as the Machairodus. The effect itself is characterized by the hominid in question visibly showing signs of bleeding i.e. red fur, slick spots, spurting blood from wounds.
Mechanics[ | ]
Bleeding will continually reduce vitality until stopped and will not decrease with time while sleeping or foraging. Not treating bleeding will result in the death of your hominid.
Bleeding also affects the Life Expectancy of a hominid over time and has permanent effects even if you don't die.
Important: Your clan members may suffer from bleeding without you noticing, so keep an eye out for visual signs of discomfort! The Clan HUD will also indicate bleeding clan members with a dull red bar that pulses outwards from the central circle to the clan member that is hurt.
Learning specific neurons reduces the negative effects of bleeding and increase the positive effects of medicines with respect to bleeding.
Stage 1 - Bleeding[ | ]
Stage 1 is encountered after being attacked by an animal that has claws and slashing attacks. Actions will take more effort. You can still travel but your hominid will lose life expectancy over time.
Stage 2 - Severe Bleeding[ | ]
Stage 2 only occurs after being attacked twice by an animal that has claws and slashing attacks. Actions will take more effort. You can still travel but Stage 2 drastically lowers the life expectancy of a hominid over time.
Remedies[ | ]
Medicines able to stop the bleeding condition:
Bleeding Protection[ | ]
Medicines can also be used before being afflicted with negative status effects to give positive status effects or "protections". These protections allow you to endure situations that would normally cause you harm.
Be aware that protections run on a timer and will eventually run out. The protections will also reduce by the amount of damage they stop. Your hominid won't be harmed but the protections will go down instead. You will need to add more protections over time to ensure you aren't going to be harmed by afflictions.
Medicines that confer bleeding protection:
Neurons[ | ]
The following neurons impact bleeding.
Image | Neuron | Neuronal Branch | Genetic Mutation? |
Description |
---|---|---|---|---|
Analeptic Ability (ME 02) | Metabolism | No | The recovery time from a poisoning or an injury is now faster. | |
Bleeding Resistance (SB 04) | Preventive Medication | No | One item with clotting properties is now enough to get full protection against haemorrhages. | |
Bleeding Resistance (SB 05) | Preventive Medication | No | The protection against hemorrhages lasts longer. | |
External Clotting Efficiency (SB 02) | Preventive Medication | No | The protection against haemorrhages lasts longer. | |
External Clotting Efficiency (SB 03) | Preventive Medication | No | The duration of a full protection against haemorrhages is maximized. | |
Internal Clotting Efficiency (CB 02) | Therapeutic Medication | No | The body can withstand bleeding for a longer period of time. | |
Internal Clotting Efficiency (CB 03) | Therapeutic Medication | No | The ability for the body to withstand bleeding is maximized. | |
Laceration Prevention (SB 01) | Preventive Medication | No | The protection against hemorrhages lasts longer. | |
Laceration Tolerance (CB 01) | Therapeutic Medication | No | The body can withstand bleeding for a longer period of time. | |
Prophylactic Ability (ME 01) | Metabolism | No | The shield duration against all poisonings and injuries is longer. | |
Vitamin K Efficiency (BB SB 01) | Preventive Medication | Yes | Getting a full protection against hemorrhages requires fewer items with clotting properties. | |
Vitamin K Efficiency (BB SB 02) | Preventive Medication | Yes | Getting a full protection against hemorrhages requires fewer items with clotting properties. | |
External Clotting Efficiency (SB 03) | Preventive Medication | No | The duration of a full protection against haemorrhages is maximized. |
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