Ancestors: The Humankind Odyssey Wiki
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== Passive ==
 
== Passive ==
Passive animals have little to no interaction with Hominids. Some can be caught and eaten such as the Bass or Giant African Snail, while others are purely decorations in the game such as the various bird species.<gallery widths="160" heights="160" mode="nolines">
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Passive animals have little to no interaction with Hominids. Some can be caught and eaten such as the Bass or Giant African Snail, while others are purely decorations in the game such as the various bird species, as well as the numerous toads, insects, and bats.
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<gallery widths="160" heights="160" mode="nolines">
File:Bass (Micropterus).png|link=Bass|[[Bass]]
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File:Bass (Micropterus).png|[[Bass]]
File:Cinereous Vulture (Aegypius monachus).png|link=Cinereous Vulture|[[Cinereous Vulture]]
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File:Cinereous Vulture (Aegypius monachus).png|[[Cinereous Vulture]]
File:Giant African Snail (Lissachatina fulica).png|link=Giant African Snail|[[Giant African Snail]]
 
File:Grey Crowned Crane (Balearica regulorum).png|link=Grey Crowned Crane|[[Grey Crowned Crane]]
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File:Giant African Snail (Lissachatina fulica).png|[[Giant African Snail]]
File:Gull (Larus).png|link=Gull|[[Gull]]
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File:Grey Crowned Crane (Balearica regulorum).png|[[Grey Crowned Crane]]
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File:Gull (Larus).png|[[Gull]]
 
</gallery>
 
</gallery>
   
== Wildlife Animals ==
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== Wild Animals ==
 
Wild Animals are common in the [[File:Region Savanna Icon.png|26px]] [[Savanna]] region. Their behavior is mostly passive. They will run from a [[hominid]] if approached, but will attack the hominid then flee if they are cornered or get too close to the animal. There is no [[Intimidate|intimidation]] check in order to cause a Wild Animal run away, which is why there is no [[Evolution Feat]] for intimidating Wild Animals. Both Wild Animals have relatively low health and it is possible kill them with one successful [[counterattack]] with a [[File:SenseIcon SharpStick.png|28px]][[Sharpened Stick]].
 
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<gallery widths="160" heights="160" mode="nolines">
Wildlife Animals are common in the [[Savanna]] region. Their behavior is mostly passive. They will run from the player if approached, but will attack the player then flee if they corner or get too close to the animal. There is no intimidation check in order to cause a Wildlife Animal run away, which is why there is no Evolutionary Feat for intimidating Wildlife Animals. Both species of Wildlife Animals have relatively low health, being able to be killed with one successful counter attack with a Sharpened Stick.<gallery widths="160" heights="160" mode="nolines">
 
File:Dorcas Gazelle (Gazella dorcas).png|link=Dorcas Gazelle|[[Dorcas Gazelle]]
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File:Dorcas Gazelle (Gazella dorcas).png|[[Dorcas Gazelle]]
File:Miocene African Horse (Hipparion).png|link=Miocene African Horse|[[Miocene African Horse]]
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File:Miocene African Horse (Hipparion).png|[[Miocene African Horse]]
 
</gallery>
 
</gallery>
   
 
== Irascible Threats ==
 
== Irascible Threats ==
 
Irascible Threats are found most commonly in the [[File:Region Jungle Icon.png|20px]] [[Jungle]] and Savanna regions. Their behavior is mostly passive, but if a hominid approaches them, they will attempt an intimidation. You can try to intimidate the adversary but if you do not succeed the threat will attack and then flee. The intimidation check requirement rises as more of the same species animal are in the same group. Most Irascible Threats have relatively high health, with the Miocene African Otter having the lowest health.
 
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<gallery widths="160" heights="160" mode="nolines">
Irascible Threats are found most commonly in the Jungle and Savanna regions. Their behavior is mostly passive, but if the player approaches them, they will attempt an intimidation. The player can try to intimidate the adversary but if the player does not succeed the threat will attack and then flee. The intimidation check requirement rises as more of the same species animal are in the same group. Most Irascible Threats have relatively high health, with the Miocene African Otter having the lowest health.<gallery widths="160" heights="160" mode="nolines">
 
File:African_Buffalo_(Syncerus_caffer).png|link=African Buffalo|[[African Buffalo]]
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File:African Buffalo (Syncerus caffer).png|[[African Buffalo]]
File:Giant_Warthog_(Metridiochoerus).png|link=Giant Warthog|[[Giant Warthog]]
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File:Giant Warthog (Metridiochoerus).png|[[Giant Warthog]]
File:Hippopotamus_(Hippopotamus_gorgops).png|link=Hippopotamus|[[Hippopotamus]]
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File:Hippopotamus (Hippopotamus gorgops).png|[[Hippopotamus]]
File:Miocene_Elephant_(Stegotetrabelodon_syrticus).png|link=Miocene Elephant|[[Miocene Elephant]]
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File:Miocene African Otter (Enhydriodon dikikae).png|[[Miocene African Otter]]
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File:Miocene Elephant (Stegotetrabelodon syrticus).png|[[Miocene Elephant]]
File:Miocene_White_Rhinoceros_(Ceratotherium_neumayri).png|link=Miocene White Rhinoceros|[[Miocene White Rhinoceros]]
 
File:Miocene_African_Otter_(Enhydriodon_dikikae).png|link=Miocene African Otter|[[Miocene African Otter]]
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File:Miocene White Rhinoceros (Ceratotherium neumayri).png|[[Miocene White Rhinoceros]]
 
</gallery>
 
</gallery>
   
 
== Crawling Threats ==
 
== Crawling Threats ==
Crawling Threats can be found everywhere throughout the accessible world. Their behavior is similar to that of Irascible Threats in that they will attempt to intimidate the player before attacking and will not back down once approached. Crawling Threats are relatively easy to intimidate into fleeing, but if the player does not have a high enough intimidation score, the animal will attack if it is close enough.<gallery widths="160" heights="160" mode="nolines">
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Crawling Threats can be found everywhere throughout the accessible world. Their behavior is similar to that of Irascible Threats in that they will attempt to intimidate your hominid before attacking and will not back down once approached. Crawling Threats are relatively easy to intimidate into fleeing, but if you do not have a high enough intimidation score, the animal will attack if it is close enough.
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<gallery widths="160" heights="160" mode="nolines">
File:Megarian_Banded_Centipede_(Scolopendra_cingulata).png|link=Megarian Banded Centipede|[[Megarian Banded Centipede]]
 
File:African_Rock_Python_(Python_sebae).png|link=African Rock Python|[[African Rock Python]]
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File:African Rock Python (Python sebae).png|[[African Rock Python]]
File:Eastern_Green_Mamba_(Dendroaspis_angusticeps).png|link=Eastern Green Mamba|[[Eastern Green Mamba]]
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File:Black Mamba (Dendroaspis polylepis).png|[[Black Mamba]]
File:Black_Mamba_(Dendroaspis_polylepis).png|link=Black Mamba|[[Black Mamba]]
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File:Eastern Green Mamba (Dendroaspis angusticeps).png|[[Eastern Green Mamba]]
 
File:Megarian Banded Centipede (Scolopendra cingulata).png|[[Megarian Banded Centipede]]
 
</gallery>
 
</gallery>
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== Predators ==
 
== Predators ==
Predators Can be found in all regions of the accessible world. They will actively pursue the player if they spot them, and attack them once they achieve their preferred attack position. Each type of predator has different attack strategies against the player. Most Predators have a high intimidation check in order to successfully cause them to flee. Different types of Predators have slightly different intimidation tactics to use against the player. For example, Hyenas and Black-Backed Jackals tend to surround the player as the tend to travel in groups, and while they are surrounding the player they lower the player's dopamine levels. Contrast to all varieties Machairodus, which attempt to ambush the player by approaching from behind or through dense vegetation, but if the player spots them they will charge outright.<gallery widths="160" heights="160" mode="nolines">
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Predators can be found in all regions of the accessible world. They will actively pursue a hominid if they spot them, and attack them once they achieve their preferred attack position. Each type of predator has different attack strategies against hominids. Most Predators have a high intimidation check in order to successfully cause them to flee. Different types of Predators have slightly different intimidation tactics to use against you. For example, Hyenas and Black-Backed Jackals tend to surround a hominid as they tend to travel in groups, and while they are surrounding them they lower your [[Fear#Dopamine|dopamine]] levels. In contrast to all varieties of Machairodus, which attempt to ambush you by approaching from behind or through dense vegetation, but if you spot them they will charge outright.
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<gallery widths="160" heights="160" mode="nolines">
File:Thorbjarnarson's Crocodile (Crocodylus thorbjarnarsoni).png|link=Thorbjarnarson's Crocodile|[[Thorbjarnarson's Crocodile]]
 
File:Black Machairodus (Machaidorus giganteus niger).png|link=Black Machairodus|[[Black Machairodus]]
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File:Black-Backed Jackal (Canis mesomelas).png|[[Black-Backed Jackal]]
File:Golden Machairodus Carcass (Machairodus aureus cadaver).png|link=Golden Machairodus|[[Golden Machairodus]]
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File:Black Machairodus (Machaidorus giganteus niger).png|[[Black Machairodus]]
File:White Machairodus (Machairodus giganteus alba).png|link=White Machairodus|[[White Machairodus]]
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File:Golden Machairodus Carcass (Machairodus aureus cadaver).png|[[Golden Machairodus]]
File:Hyena (Adcrocuta).png|link=Hyena|[[Hyena]]
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File:Hyena (Adcrocuta).png|[[Hyena]]
 
File:Thorbjarnarson's Crocodile (Crocodylus thorbjarnarsoni).png|[[Thorbjarnarson's Crocodile]]
File:Black-Backed Jackal (Canis mesomelas).png|link=Black-Backed Jackal|[[Black-Backed Jackal]]
 
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File:White Machairodus (Machairodus giganteus alba).png|[[White Machairodus]]
 
</gallery>
 
</gallery>
   
 
=== Flying Predators ===
 
=== Flying Predators ===
Flying Predators are classified as "Predators" in the game, but their behavior patterns are completely different from the other predators. Flying Predators have a designated "zone" in which their attacks occur. If the player stays still for too long, a caw sound will be heard in the distance, and if the player still does not move, the bird will attack by swooping down.
+
Flying Predators are classified as "Predators" in the game, but their behavior patterns are completely different from the other predators. Flying Predators have a designated "zone" in which their attacks occur. If you stay still for too long, the call from the aerial predator will be heard in the distance, and if you still do not move from that spot, the bird will attack by swooping down a few moments later.
 
<gallery widths="160" heights="160" mode="nolines">
 
<gallery widths="160" heights="160" mode="nolines">
File:Bateleur_Eagle_(Terathopius_ecaudatus).png|link=Bateleur Eagle|[[Bateleur Eagle]]
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File:Bateleur Eagle (Terathopius ecaudatus).png|[[Bateleur Eagle]]
File:Miocene_Pelican_(Palegornis).png|link=Miocene Pelican|[[Miocene Pelican]]
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File:Miocene Pelican (Palegornis).png|[[Miocene Pelican]]
 
</gallery>
 
</gallery>
   

Revision as of 22:51, 25 March 2021


SPOILER ALERT! Ancestors is best experienced with the least knowledge possible. A lot of the fun while playing the game comes from learning gameplay mechanics. Try to use our FAQ or ask your questions on Discord before reading this page.

Passive

Passive animals have little to no interaction with Hominids. Some can be caught and eaten such as the Bass or Giant African Snail, while others are purely decorations in the game such as the various bird species, as well as the numerous toads, insects, and bats.

Wild Animals

Wild Animals are common in the Region Savanna Icon Savanna region. Their behavior is mostly passive. They will run from a hominid if approached, but will attack the hominid then flee if they are cornered or get too close to the animal. There is no intimidation check in order to cause a Wild Animal run away, which is why there is no Evolution Feat for intimidating Wild Animals. Both Wild Animals have relatively low health and it is possible kill them with one successful counterattack with a SenseIcon SharpStickSharpened Stick.

Irascible Threats

Irascible Threats are found most commonly in the Region Jungle Icon Jungle and Savanna regions. Their behavior is mostly passive, but if a hominid approaches them, they will attempt an intimidation. You can try to intimidate the adversary but if you do not succeed the threat will attack and then flee. The intimidation check requirement rises as more of the same species animal are in the same group. Most Irascible Threats have relatively high health, with the Miocene African Otter having the lowest health.

Crawling Threats

Crawling Threats can be found everywhere throughout the accessible world. Their behavior is similar to that of Irascible Threats in that they will attempt to intimidate your hominid before attacking and will not back down once approached. Crawling Threats are relatively easy to intimidate into fleeing, but if you do not have a high enough intimidation score, the animal will attack if it is close enough.

Predators

Predators can be found in all regions of the accessible world. They will actively pursue a hominid if they spot them, and attack them once they achieve their preferred attack position. Each type of predator has different attack strategies against hominids. Most Predators have a high intimidation check in order to successfully cause them to flee. Different types of Predators have slightly different intimidation tactics to use against you. For example, Hyenas and Black-Backed Jackals tend to surround a hominid as they tend to travel in groups, and while they are surrounding them they lower your dopamine levels. In contrast to all varieties of Machairodus, which attempt to ambush you by approaching from behind or through dense vegetation, but if you spot them they will charge outright.

Flying Predators

Flying Predators are classified as "Predators" in the game, but their behavior patterns are completely different from the other predators. Flying Predators have a designated "zone" in which their attacks occur. If you stay still for too long, the call from the aerial predator will be heard in the distance, and if you still do not move from that spot, the bird will attack by swooping down a few moments later.