Ancestors: The Humankind Odyssey Wiki
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== Wild Animals ==
 
== Wild Animals ==
Wild Animals are common in the [[File:Region Savanna Icon.png|26px]] [[Savanna]] region. Their behavior is mostly passive. They will run from the player if approached, but will attack the player then flee if they are cornered or get too close to the animal. There is no [[Intimidate|intimidation]] check in order to cause a Wild Animal run away, which is why there is no [[Evolution Feat]] for intimidating Wild Animals. Both species of Wild Animals have relatively low health, being able to be killed with one successful counter attack with a [[File:SenseIcon SharpStick.png|28px]][[Sharpened Stick]].
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Wild Animals are common in the [[File:Region Savanna Icon.png|26px]] [[Savanna]] region. Their behavior is mostly passive. They will run from the player if approached, but will attack the player then flee if they are cornered or get too close to the animal. There is no [[Intimidate|intimidation]] check in order to cause a Wild Animal run away, which is why there is no [[Evolution Feat]] for intimidating Wild Animals. Both species of Wild Animals have relatively low health, being able to be killed with one successful [[counterattack]] with a [[File:SenseIcon SharpStick.png|28px]][[Sharpened Stick]].
 
<gallery widths="160" heights="160" mode="nolines">
 
<gallery widths="160" heights="160" mode="nolines">
 
File:Dorcas Gazelle (Gazella dorcas).png|[[Dorcas Gazelle]]
 
File:Dorcas Gazelle (Gazella dorcas).png|[[Dorcas Gazelle]]

Revision as of 22:34, 12 August 2020


SPOILER ALERT! Ancestors is best experienced with the least knowledge possible. A lot of the fun while playing the game comes from learning gameplay mechanics. Try to use our FAQ or ask your questions on Discord before reading this page.

Passive

Passive animals have little to no interaction with Hominids. Some can be caught and eaten such as the Bass or Giant African Snail, while others are purely decorations in the game such as the various bird species.

Wild Animals

Wild Animals are common in the Region Savanna Icon Savanna region. Their behavior is mostly passive. They will run from the player if approached, but will attack the player then flee if they are cornered or get too close to the animal. There is no intimidation check in order to cause a Wild Animal run away, which is why there is no Evolution Feat for intimidating Wild Animals. Both species of Wild Animals have relatively low health, being able to be killed with one successful counterattack with a SenseIcon SharpStickSharpened Stick.

Irascible Threats

Irascible Threats are found most commonly in the Region Jungle Icon Jungle and Savanna regions. Their behavior is mostly passive, but if the player approaches them, they will attempt an intimidation. The player can try to intimidate the adversary but if the player does not succeed the threat will attack and then flee. The intimidation check requirement rises as more of the same species animal are in the same group. Most Irascible Threats have relatively high health, with the Miocene African Otter having the lowest health.

Crawling Threats

Crawling Threats can be found everywhere throughout the accessible world. Their behavior is similar to that of Irascible Threats in that they will attempt to intimidate the player before attacking and will not back down once approached. Crawling Threats are relatively easy to intimidate into fleeing, but if the player does not have a high enough intimidation score, the animal will attack if it is close enough.

Predators

Predators can be found in all regions of the accessible world. They will actively pursue the player if they spot them, and attack them once they achieve their preferred attack position. Each type of predator has different attack strategies against the player. Most Predators have a high intimidation check in order to successfully cause them to flee. Different types of Predators have slightly different intimidation tactics to use against the player. For example, Hyenas and Black-Backed Jackals tend to surround the player as they tend to travel in groups, and while they are surrounding the player they lower the player's dopamine levels. Contrast to all varieties Machairodus, which attempt to ambush the player by approaching from behind or through dense vegetation, but if the player spots them they will charge outright.

Flying Predators

Flying Predators are classified as "Predators" in the game, but their behavior patterns are completely different from the other predators. Flying Predators have a designated "zone" in which their attacks occur. If the player stays still for too long, the call from the aerial predator will be heard in the distance, and if the player still does not move from that spot, the bird will attack by swooping down a few moments later.