Effects

Effects are changes to your hominid from their baseline health and well being.

Negative status effects
Attacks, accidents, and poor choices lead to harmful afflictions for your hominid.
 * Bleed minor ico.png Bleed major ico.png Bleeding
 * Cold minor ico.png Cold major ico.png Cold
 * Food Poisoning minor ico.png Food Poisoning major ico.png Food Poisoning
 * Heat minor ico.png Heat major ico.png Heat
 * Hunger ico.png Hunger
 * Injury minor ico.png Injury major ico.png Injury
 * Non-Omnivore minor ico.png Non-Omnivore major ico.png Non-Omnivore
 * Sleepiness ico.png Sleepiness
 * Thirst ico.png Thirst
 * Venom Poisoning minor ico.png Venom Poisoning major ico.png Venom Poisoning

Positive status effects
Medicines give your hominid positive status effects that provide an extra layer of protection from various afflictions. All positive status effects run on a timer which will eventually run out and once again leave you vulnerable to that particular affliction. You can make these timers last longer by learning neurons.
 * Bleed shield.png Bleeding Protection
 * Camouflage shield.png Camouflage Protection
 * Cold shield.png Cold Protection
 * Fear shield.png Fear Protection
 * Food Poisoning shield.png Food Poisoning Protection
 * Heat shield.png Heat Protection
 * Injury shield.png Injury Protection
 * Venom Poisoning shield.png Venom Poisoning Protection